Flexible Swarm: From Pursuit to Defense Without Reprogramming express

Original: "Capture, Shield, or Neutralize: Engagement-Aware Pursuit-Evasion"
arXiv:2607.10986 · 2026-07-13 · CC BY 4.0 · 1 min
A new algorithm lets a robot swarm instantly switch between pursuit and defense by simply changing a couple of numbers.

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A wolf pack switches from chasing prey to defending its den in an instant. Engineers have instilled this same versatility into an algorithm for a robot swarm. The key is a method proposed by John von Neumann: instead of chasing the target, the robots calculate its future moves and block escape routes, like beaters cutting off trails. Paradoxically, to catch the target, they often slow down: this reduces unpredictability and makes pursuit inevitable.

An internal guardian, a simple mechanism, ensures that in the heat of the chase, no one collides. By tweaking numerical settings, the swarm seamlessly flows from hunting to impenetrable defense. No reprogramming is needed: the swarm transforms on the fly.

Unexpected fact: the same principles are already used to analyze crowd movements: they predict crushes at stadiums and open emergency exits in advance.

Original abstract

as written by the authors arXiv:2607.10986

This paper introduces a hierarchical control architecture for multi-agent adversarial environments, decoupling strategic task planning from rigorous safety assurance. The system formulates pursuit-evasion as a zero-sum receding-horizon game, solved via an iterative minimax \acl{mpc} scheme. This allows pursuers to anticipate and block evader trajectories using transverse velocity penalties rather than relying on reactive heuristic formations. To guarantee collision-free operation without compromising the convexity of the \acl{mpc}, a discrete-time \acl{cbf} operates as an inner-loop safety filter. Through simulated experiments, we demonstrate the framework's adaptability. By simply altering the weights of the shared zero-sum payoff and \acl{cbf} constraints, the swarm can fluidly switch from aggressive pursuit-evasion tactics to strict perimeter defense and area denial, demonstrating robust performance across varying rules of engagement without structural changes to the control logic. The source code is available: https://github.com/ananya-ac/pursuit-evasion-mpc-cbf.

A similar approach is used in autonomous driving systems: cars at an intersection 'negotiate' who goes first by predicting each other's actions.

In the TV series Stargate SG-1, the Replicators form a swarm that instantly reconfigures from attack to defense — almost like an embodiment of this algorithm.

Scientists
Ludwig BoltzmannRudolf ClausiusJacob BekensteinStephen HawkingJames Clerk MaxwellEdward Witten
Concepts
game theory control theory automation agent Reinforcement Learning redundancy principle of least action escape velocity emergent collective learning sigma clipping