
The frequency at which consecutive images (frames) are captured or displayed, measured in frames per second.Frame rate is the frequency at which consecutive images, called frames, are captured or displayed, typically measured in frames per second (fps). In video and photography, it determines how smoothly motion appears: a higher frame rate captures more snapshots per second, making movement look fluid, while a lower rate can produce a choppy or strobing effect. The concept is central to everything from cinema (traditionally 24 fps) to high-speed scientific imaging, where capturing millions of frames per second reveals events too fast for the eye to see.
The term became standard with the advent of motion pictures in the late 19th century, but the specific concept of measuring frames per second was formalized by early cinematographers like William Kennedy Laurie Dickson, who worked with Thomas Edison. The 24 fps standard for sound films was adopted in the 1920s.
A camera sensor records light for a fixed exposure time, then reads out the data as a single frame. The frame rate is set by how quickly this capture-and-read cycle repeats. For display, a screen refreshes at its own rate, and if the source frame rate matches a divisor of the display refresh rate, motion appears consistent. In high-speed imaging, the sensor is read out extremely fast, often with specialized electronics, to freeze ultrafast phenomena like laser pulses or atomic motion.
Frame rate is critical in high-speed cameras used in scientific research, such as capturing laser interactions or atomic trap dynamics, as well as in consumer devices for slow-motion video and in computer graphics for smooth rendering.
The human eye does not have a fixed 'frame rate,' but most people perceive continuous motion above roughly 50–60 flickers per second, which is why early cinema used 24 fps with a triple-bladed shutter to avoid visible flicker.




